Post production, outcome and feedback:

Around the end, I was mainly free to help around with Premiere Pro and helping others with their work. I work really fast in creating the scenes, so a lot of my animations and scenes were used. Next time, so that this doesn’t really happen, we need a more systemized way of distributing work (which is only compromised when the deadline is near.)

We got really good feedback from tutor, also getting some tips on how the audience usually extends their focus on things in terms of the visual language, colours and movement.


Final Outcome – Fallen Fowl

500 word Evaluation:

Within the feedback from the screenings I noticed a recurring pattern of comments stating that the 2D and 3D elements of the animation blended well together. They also loved how fluid and cinematic the camera movements were. Someone liked the comic-y feel of the eagle montage scene that I made which was great to hear. The storyline was really clear and easy to follow.

Although I was the one who mainly animated most of these scenes (or helped in it), seeing my name as main animator in the credits (despite all of us writing the credits together) feels like I’m not giving the rest of my group the recognition they deserve. A lot of these scenes I draw are carefully critiqued, torn apart and reshaped to become the great scenes they are because of them. Jacob also really worked hard on the soundscape and post production After Effect skills to emphasize movement. Within my own animation, I would like to improve further on setting an illusion of a 3 dimensional space within the scenes in the skies – maybe by adding subtle blue mountains/or objects moving slowly in the background. Despite all this, I’m still quite proud of myself for being able to create something completely digital for the first time. My color scheme was very prominent and helped in setting a certain mood within the whole story. I learnt that a lot of things are scrapped during production, even if they are high quality work – and cutting things down helps to reshape it up again into something better.

Looking back at the story from the beginning with a very elaborate narrative and multiple revisions, although I’m saddened by the possibilities of exploring these scrapped ideas, I’m glad that we limited our range and cut down a lot of our ambitions to create a higher quality work, with each scene given more care and time. In the future group projects, hopefully I could use this experience and process to produce even better outcomes.

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