Reflection page

This was one of the first times I’ve collaborated with people in a big project. Working with 3 other people was quite a challenge for me since I had to cater and compromise a lot of my work and ideas to create something that we are all satisfied with. However, when the teamwork and splitting tasks actually worked well, I noticed how much more quality and creativity the work contained rather than doing things on my own. In the beginning, we were quite inspired by comedic plot twists and unexpected endings such as JC Quintel’s works like “Regular Show”, and although a lot of our original concept idea got cut out into an entirely different story, I’m quite amazed by the way we managed to keep this surprising plot twist.

In terms of deadlines and scheduling, we were very on top of it and knew what we needed to finish to keep on going. For such a risky artistic choice of mixing 2D and 3D animations together, we were quite co-ordinated with one another. To improve next time, I think that if we could document all our discussions and findings on some platform, it would be easier to piece together how our work developed in an interesting way.

Within the feedback from the screenings I noticed a recurring pattern of comments stating that the 2D and 3D elements of the animation blended well together. They also loved how fluid and cinematic the camera movements were. Someone liked the comic-y feel of the eagle montage scene that I made which was great to hear. The storyline was really clear and easy to follow.

Although I was the one who mainly animated most of these scenes (or helped in it), seeing my name as main animator in the credits (despite all of us writing the credits together) feels like I’m not giving the rest of my group the recognition they deserve. A lot of these scenes I draw are carefully critiqued, torn apart and reshaped to become the great scenes they are because of them. Jacob also really worked hard on the soundscape and post production After Effect skills to emphasize movement. Within my own animation, I would like to improve further on setting an illusion of a 3 dimensional space within the scenes in the skies – maybe by adding subtle blue mountains/or objects moving slowly in the background. Despite all this, I’m still quite proud of myself for being able to create something completely digital for the first time. My color scheme was very prominent and helped in setting a certain mood within the whole story. I learnt that a lot of things are scrapped during production, even if they are high quality work – and cutting things down helps to reshape it up again into something better.

Looking back at the story from the beginning with a very elaborate narrative and multiple revisions, although I’m saddened by the possibilities of exploring these scrapped ideas, I’m glad that we limited our range and cut down a lot of our ambitions to create a higher quality work, with each scene given more care and time. In the future group projects, hopefully I could use this experience and process to produce even better outcomes. 

Post production, outcome and feedback:

Around the end, I was mainly free to help around with Premiere Pro and helping others with their work. I work really fast in creating the scenes, so a lot of my animations and scenes were used. Next time, so that this doesn’t really happen, we need a more systemized way of distributing work (which is only compromised when the deadline is near.)

We got really good feedback from tutor, also getting some tips on how the audience usually extends their focus on things in terms of the visual language, colours and movement.


Final Outcome – Fallen Fowl

500 word Evaluation:

Within the feedback from the screenings I noticed a recurring pattern of comments stating that the 2D and 3D elements of the animation blended well together. They also loved how fluid and cinematic the camera movements were. Someone liked the comic-y feel of the eagle montage scene that I made which was great to hear. The storyline was really clear and easy to follow.

Although I was the one who mainly animated most of these scenes (or helped in it), seeing my name as main animator in the credits (despite all of us writing the credits together) feels like I’m not giving the rest of my group the recognition they deserve. A lot of these scenes I draw are carefully critiqued, torn apart and reshaped to become the great scenes they are because of them. Jacob also really worked hard on the soundscape and post production After Effect skills to emphasize movement. Within my own animation, I would like to improve further on setting an illusion of a 3 dimensional space within the scenes in the skies – maybe by adding subtle blue mountains/or objects moving slowly in the background. Despite all this, I’m still quite proud of myself for being able to create something completely digital for the first time. My color scheme was very prominent and helped in setting a certain mood within the whole story. I learnt that a lot of things are scrapped during production, even if they are high quality work – and cutting things down helps to reshape it up again into something better.

Looking back at the story from the beginning with a very elaborate narrative and multiple revisions, although I’m saddened by the possibilities of exploring these scrapped ideas, I’m glad that we limited our range and cut down a lot of our ambitions to create a higher quality work, with each scene given more care and time. In the future group projects, hopefully I could use this experience and process to produce even better outcomes.

4th scene

Since we needed another falling scene and I had time in my hands, I finished this. I thought up the idea of having Deran’s falling scene transition into mine seamlessly by having the ghost’s eyes zoom into the camera, and then unfurling. With some communication we came up with this.

Since the scene itself only lasts around 1 second, I just drew the final on the draft itself. I only used the compressed background image since I was gonna export the png sequence for Jacob to render in after effects.

At this point, since I was animating non stop for 4-5 days, I did get burnt out by the end, but I managed to pull through.

Scene 3

First draft
  • Bird was too big
  • The spirit should be more elastic
Second draft
  • The bird should be more shocked to survive
  • More elastic spirit
  • the celebration should be a dance
  • The boiling was too distracting
  • maybe a source of lighting so that the bird is more defined

I added a bit of line work to the background so that it looks a bit more part of the bird’s world. But since Jacob thought about editing it further in After effects, I sent him the png files and the background image separately.

I helped Jacob with some after effects and tips on how to make the camera shakes , etc,etc, better as well for the final product of this scene.

Stop motion lighting experiment

I helped Jacob and Emmanuel with the lighting set up and dragonframe once their sets were complete.

Lighting experiments and actually shooting the main content in Dragonframe:

I helped in moving the sets, lighting and shooting dragonframe for them. Once we got the content we need, I started on the other scenes

We didn’t really delegate roles of who does which scene, and most of them are up for grabs unless we specifically requested for it.

Scene 2

First draft of this scene

I used Jacob’s colour scheme mixed with our colour palette established so that it can somehow transition without it being too obvious. I wasn’t really a fan of how the bird looked like a twitter icon, so I added some lighting for contrast.

I really liked the eagle scene. (though the shadow part was quite confusing to think through, considering the lighting. But since it worked well in the animatic, I just did it as it looked like)

I also combined 2 different scenes into 1 because they both had the same camera angle.

Added paper texture to the background since the background we made in stop motion was on paper. I also moved the clouds more smoothly with premiere pro as well to make the scene more dynamic.

First 2 Eagle Scene Montage:

Once the animatic was sorted, we split into 2 teams. Emmanuel and Jacob made the sets that I sketched, whilst me and Deran used procreate to start with the digital animations.

Since I had the basis for the eagle scene, I decided to work on that first.

Finished eagle scenes:


test video for another type of layout (I didnt use this one)

Layers of the background (boiled)

Image I used on the internet – However I manipulated and changed the image completely.

Link to the image: https://www.textures4photoshop.com/tex/stone-and-rock/rocky-mountain-texture-seamless.aspx

eagle reference I used

Animatics

My animatic of the first scenes after the sticky note revision
Final animatic sequence made by Jacob that I helped on:

Jacob had trouble with premiere pro so I helped him in that as well.