Planning out sets and storyboard:

Attempt at a storyboard and plot sequence planning before collaborating on the sticky note storyboard:

We all thought about making our own storyboards and then comparing, but then found a better way and did that instead.


Experimental storyboard test with all of our thumbnails:

Something that a lot of storyboarders do is draw scenes on sticky notes and move them around to create a cohesive narrative. We were mainly inspired from JC Quintel’s regular show storyboards that he would pitch to the producers.

We made our own little scenes of the story, and then compared and use it to shape the way are animatic is supposed to look like. So it was a collaborative piece that gave us a lot of ideas of how 1 scene could be told in many ways.


Environment Concept and Set Planning:

During the time that Jacob was figuring out the story further to fit in the 20 seconds, Deran and Emmanuel were designing the pigeons whilst I figured out how the environment should look like and how we could make it. I got some suggestions and ideas from Jacob with some of my sketches. But since its very ambitious, and out of the new story, a lot of these were scrapped.

Research for out of your head:

Although I did attempt at looking for artists and resources, we didn’t adhere to any of the particular styles they had, due to the constant changes in the themes and ideas of the story. I did write short notes on them in the last post:

Andreas Paul Weber

Kathe Kollwitz

Francis Bacon

Jackson Pollocks

Marina Abramovich and Ulay

https://www.moma.org/s/ge/curated_ge/techniques/lithography.html

https://www.artsy.net/article/artsy-editorial-8-famous-artists-turned-heartbreak-art


These are the links of reference in which helped us make our scenes (we didn’t use any eagle puns within our project though)


https://punsteria.com/eagle-puns/

The Rock texture used in the background of the montage scene:

https://cdn.textures4photoshop.com/tex/thumbs/rocky-mountain-texture-seamless-thumb31.jpg

Beginning stages of the story

During the beginning of the project, our group – Deran, Emmanuel, Jacob and I, decided to collate a bunch of ideas and develop them into a story with a intricate lore. We looked into each other’s interests and strengths – which lead into an idea involving Mecha robots and fight scenes. We wanted to make something quite epic within the 20 seconds we were given.


I thought up about maybe having it be something related to pigeons if it were a fight scene since they were used in the bombs in the World War. It would also create an interesting plot twist to see a giant robot manned by a tiny pigeon seeking revenge.

This led us to another pathway – with a pigeon seeking revenge for it’s mother killed by deforestation. But over further feedback and discussions this was scrapped too since there was too much story to tell within 20 seconds.


Upon further feedback from our tutors for our plot, they believed that it was not as personal of a story as intended, and was rather a surface level plot that needs to dive deeper. Thus, we decided to connect stories of our own personal challenges in the past and find a pattern within it.

We came up with another plot-line where we see the pigeon fall into a lava pit, and then fly back out with some struggles in the middle, like an abstract moving image of sorts. I also tried looking to a lot of artists who convey the feeling of loss.

This did led me down a rabbit hole of lithography print making techniques and performance artists like Marina Abramovic’s works – but were however scrapped since we had to change the storyline in another sense of narrative/perspective and cut it further down.


In the end, we decided to create an antagonist character (eagle) to add more urgency and a focal point to the story. This did shift the tone and mood of the story into a less poetic and more comedic way, but since it fit in with the 20 seconds we used that plot instead.